God rays
Credit: Ricky Reusser's god-rays example from Max Bittker's Shaderbooth
God Rays combines the face plugin and the hands plugin in one pass to cast rays from tracked fingertips, mouths, and eyes. It is less about realism and more about turning landmark data into a procedural lighting source.
The effect is less about realism and more about treating tracked landmarks as procedural light sources you can stylize aggressively.