import ShaderPad from 'shaderpad';
import autosize from 'shaderpad/plugins/autosize';
import helpers from 'shaderpad/plugins/helpers';
import hands from 'shaderpad/plugins/hands';
import { createFullscreenCanvas } from 'shaderpad/util';
import { getWebcamVideo, stopVideoStream } from '@/examples/demo-utils';
import type { ExampleContext } from '@/examples/runtime';
export async function init({ mount }: ExampleContext) {
const fragmentShaderSrc = `#version 300 es
precision mediump float;
in vec2 v_uv;
out vec4 outColor;
uniform sampler2D u_webcam;
#define THUMB_TIP 4
#define INDEX_TIP 8
#define MIDDLE_TIP 12
#define RING_TIP 16
#define PINKY_TIP 20
#define HAND_CENTER 21
float marker(vec2 uv, vec2 pos, float radius, float feather) {
return 1.0 - smoothstep(radius, radius + feather, distance(uv, pos));
}
void main() {
vec2 uv = fitCover(vec2(1.0 - v_uv.x, v_uv.y), vec2(textureSize(u_webcam, 0)));
vec4 webcamColor = texture(u_webcam, uv);
vec3 color = webcamColor.rgb;
for (int i = 0; i < u_nHands; ++i) {
vec2 center = vec2(handLandmark(i, HAND_CENTER));
vec3 handednessColor = mix(vec3(0.08, 0.92, 1.0), vec3(1.0, 0.58, 0.14), isRightHand(i));
color = mix(color, handednessColor, marker(uv, center, 0.03, 0.015) * 0.75);
color = mix(color, vec3(1.0), marker(uv, center, 0.012, 0.008));
color = mix(color, vec3(1.0, 0.92, 0.15), marker(uv, vec2(handLandmark(i, THUMB_TIP)), 0.015, 0.008));
color = mix(color, vec3(1.0, 0.2, 0.25), marker(uv, vec2(handLandmark(i, INDEX_TIP)), 0.015, 0.008));
color = mix(color, vec3(0.2, 1.0, 0.45), marker(uv, vec2(handLandmark(i, MIDDLE_TIP)), 0.015, 0.008));
color = mix(color, vec3(0.2, 0.55, 1.0), marker(uv, vec2(handLandmark(i, RING_TIP)), 0.015, 0.008));
color = mix(color, vec3(0.95, 0.28, 1.0), marker(uv, vec2(handLandmark(i, PINKY_TIP)), 0.015, 0.008));
}
outColor = vec4(color, 1.0);
}`;
const video = await getWebcamVideo();
const outputCanvas = createFullscreenCanvas(mount);
const shader = new ShaderPad(fragmentShaderSrc, {
canvas: outputCanvas,
plugins: [
autosize(),
helpers(),
hands({
textureName: 'u_webcam',
options: { maxHands: 3 },
}),
],
});
shader.initializeTexture('u_webcam', video);
shader.play(() => {
shader.updateTextures({ u_webcam: video });
});
return () => {
shader.destroy();
stopVideoStream(video);
outputCanvas.remove();
};
}