Wide-gamut color
A Display P3 test image rendered through a Display P3 ShaderPad.
View live demowide-gamut-color.ts
/**
* Renders a Display P3 test image through a Display P3 ShaderPad. Setting
* `colorSpace: 'display-p3'` on both the ShaderPad and the texture upload tells
* the browser to keep the wide-gamut data intact end-to-end on supporting
* displays; on sRGB displays it falls back gracefully.
*/
import ShaderPad from 'shaderpad';
import autosize from 'shaderpad/plugins/autosize';
import helpers from 'shaderpad/plugins/helpers';
import { createFullscreenCanvas } from 'shaderpad/util';
import type { ExampleContext } from '@/examples/runtime';
export async function init({ mount, assetPath }: ExampleContext) {
const fragmentShaderSrc = `#version 300 es
precision highp float;
in vec2 v_uv;
out vec4 outColor;
uniform sampler2D u_image;
void main() {
vec2 uv = fitContain(vec2(v_uv.x, 1.0 - v_uv.y), vec2(textureSize(u_image, 0)));
if (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {
outColor = vec4(0.0, 0.0, 0.0, 1.0);
return;
}
outColor = texture(u_image, uv);
}`;
const image = new Image();
image.src = assetPath('/examples/p3-test.jpg');
await new Promise((resolve, reject) => {
image.onload = resolve;
image.onerror = reject;
});
const outputCanvas = createFullscreenCanvas(mount);
const shader = new ShaderPad(fragmentShaderSrc, {
canvas: outputCanvas,
plugins: [autosize(), helpers()],
colorSpace: 'display-p3',
});
shader.initializeTexture('u_image', image, { colorSpace: 'display-p3', preserveY: true });
shader.play();
return () => {
shader.destroy();
outputCanvas.remove();
};
}