Example Source

These are raw source mirrors for the interactive examples. Use them when you want to read the example entry file directly.

Basic

Interactive dot grid with cursor tracking and animated custom uniforms.

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Sway

Animated visualizer with user-controlled patterns.

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History tiles

Saving distinct frames into history, then composing them into a grid.

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Cursor feedback

A shader that feeds back on itself through a 5x5 tiled history buffer.

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Reading history

An illustration of how to read past frames using the historyZ helper.

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Selfie

Capture shader output to PNG with the save plugin.

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Webcam trails

Webcam echo trails built from texture history.

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Webcam channel trails

RGB webcam echoes blended from modified history frames.

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Webcam grid

A webcam timeline arranged into a grid of delayed frames.

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Single-channel textures

An R8 webcam pass chained into history to show single-channel textures in action.

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Fragmentum

A procedural animation ported from Shadertoy.

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Webcam

Webcam compositing with a picture-frame overlay.

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Face detection

Face landmarks, masks, and regions visualized live.

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Pose detection

Pose landmarks and segmentation overlays on live video.

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Hand detection

Hand landmarks and centers visualized over webcam input.

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Segmenter

Live multi-category segmentation masks composited over webcam video.

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MediaPipe chaining

Two-pass webcam compositing with shared face detection.

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Background blur

An advanced segmentation filter demonstrating a chained ShaderPad pipeline.

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Camo

Face- or body-centered camouflage with a live mode toggle.

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Elastics

Elastic glowing hand connections between fingertips and thumbs.

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Finger pens

Interactive ink strokes demo controlled by your fingertips.

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MIDI fingers

Hand tracking routed to MIDI CC output with a live visual overlay.

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God rays

Volumetric glow from tracked hands and face landmarks.

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